MCOC Act 6 Chapter 1 Easy Path | Cavalier Title Guide

MCOC Act 6 Chapter 1 with Energy Cost
Source: Dragonfⲉi & StarFighter0717

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MCOC Act 6 Chapter 1 Guide - Easy Path | Nodes | Counter Champ | Gameplay Video + Cavalier Title Benefits

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➥ Release Date  Time -
Act 6 Chapter 1: Great Revival releases on MARCH 13TH for all who have completed Act 5: ELDER’S WAR to enjoy. 

➥ Champion Requirements -

Act 6 is some of the most challenging content to date, and the perils within require only the strongest Champions of The Contest. Chapter 1 will contain CHAMPION REQUIREMENTS that will restrict the Champions you use to ONLY 5 and 6-Star Champions.

💥 Useful Champs For ACT 6.1 Story Quest  :
  • Blade (With GR Synergy)
  • Ghost (With Wasp/The Hood Synergy)
  • Domino (With Rulk Synergy)
  • Namor
  • Stark Spidey
  • Warlock
  • Iceman
  • Corvus Glaive
  • Hulk Ragnarok
  • Red Hulk
  • Captain Marvel Movie (With Nick Fury Synergy)
  • Nick Fury
  • Spiderman (Stealth Suit)
  • Angela
  • Captain America (Infinity War)
  • Medusa
  • Hyperion
  • Omega Red
  • Magik
  • Vision
  • Killmonger
  • Void
 

📌 MCOC Act 6.1.1 Easy Path :

➥ Agent Venom -
★ PI - 23,050 | Health - 124,068 | Attack - 4,176
★ Node Details -
1] Overreach (Fury) : When the attacker has 2 or more fury buffs, the defender slowly accumulates power over time and gains 150% attack. While the attacker has 0 fury buffs, the defender gains 20% ability accuracy.
2] Bane of Damballah : The defender deals 50% additional damage and has 10% lifesteal as long as the attacker is under a beneficial.
switch to the left side.
3] No Retreat : When the attacker dashes back they gain a degen timer for 1.2 seconds. Dashing back again while the degen timer is active causes a passive degen, dealing 200% of the defender’s attack as direct damage over 5 seconds.
4] Champion Boost : +200% Attack & Health
5] Health : +400% Health
6] Warning : A third special attack has been activated!

➥ Red Skull -
★ PI - 23,700 | Health - 111,244 | Attack - 3,912
★ Node Details -
1] Aspect of Death: As this defender activates a special attack, their successful hits become lethal for 4 seconds, plus 1 additional second for each knocked out hero on the attackers team.
2] Tyranny: Villains in this arena gain absolute power. Heroes cannot gain power.
3] No Retreat: When the attacker dashes back they gain a degen timer for 1.2 seconds. Dashing back again while the degen timer is active causes a passive degen, dealing 200% of the defender’s attack as direct damage over 5 seconds.
4] Champion Boost : +200% Attack & Health
5] Health : +400% Health
6] Warning : A third special attack has been activated!

➥ Iron Patriot -
 PI - 23,660 | Health - 125,657 | Attack - 4,029
★ Node Details -
1] Aggression Armor : Every 2 seconds on a timer, gain an armor up passive increasing armor by 50% per stack. When struck, reset the timer and remove an armor
2] Enhanced Special 1: Special 1 deals 30% more damage and can’t be blocked
3] No Retreat: When the attacker dashes back they gain a degen timer for 1.2 seconds. Dashing back again while the degen timer is active causes a passive degen, dealing 200% of the defender’s attack as direct damage over 5 seconds.
4] Champion Boost : +200% Attack & Health
5] Health : +400% Health
6] Warning : A third special attack has been activated!

➥ Punisher 2099 -
★ PI - 23,970 | Health - 125,881 | Attack - 4,176
★ Node Details -
1] Maximum Overdrive: When Punisher 2099’s battery reaches intervals of exactly 25%, he gains 25% of his max power over 5 seconds.
2] Overreach (Fury): When the attacker has 2 or more fury buffs, the defender slowly accumulates power over time and gains 100% attack. While the attacker has 0 fury buffs, the defender gains 20% ability accuracy.
3] No Retreat: When the attacker dashes back they gain a degen timer for 1.2 seconds. Dashing back again while the degen timer is active causes a passive degen, dealing 200% of the defender’s attack as direct damage over 5 seconds.
4] Champion Boost : +200% Attack & Health
5] Health : +400% Health
6] Warning : A third special attack has been activated!

➥ Nebula -
★ PI - 24,000 | Health - 125,041 | Attack - 4,464
★ Node Details -
1] Power Drain: Special Attacks drain up to 100% power
2] Power Gain (100%): Increase all power gain by 100%
3] No Retreat: When the attacker dashes back they gain a degen timer for 1.2 seconds. Dashing back again while the degen timer is active causes a passive degen, dealing 200% of the defender’s attack as direct damage over 5 seconds.
4] Champion Boost : +200% Attack & Health
5] Health : +400% Health
6] Warning : A third special attack has been activated!

➥ Gambit -
★ PI - 23,750 | Health - 131,635 | Attack - 4,518
★ Node Details -
1] Pessimist: Gain fury, armor up and health steal, as long as they are above 75% health.
2] Aggression Regeneration: Every 2 seconds on a timer gain a regeneration passive that heals for 0.25% of health every second per stack. When struck, reset the timer and remove a passive regen stack.
3] No Retreat: When the attacker dashes back they gain a degen timer for 1.2 seconds. Dashing back again while the degen timer is active causes a passive degen, dealing 200% of the defender’s attack as direct damage over 5 seconds.
4] Champion Boost : +200% Attack & Health
5] Health : +400% Health
6] Warning : A third special attack has been activated!

Switch to Path A for Final Boss 

➥ Sabretooth - Final Boss
★ Best Counters - Void, Sentinel, Cap IW, Quake, Vision, Darkhawk.
★ PI - 54,400 | Health - 306,124 | Attack - 8,286
★ Node Details -
1] Decimation: Starts the fight with a Fury Buff against Mutant Champions granting 15%+ Attack Rating
2] Oscillate: Every 15 seconds, the Defender alternates between a Fury passive and an Armor Up/Crit Resistance passive increasing armor and Crit Resist by 300%
3] Optimist: Gains Fury, Armor Up and Health Steal as long as they remain below 25% HP
4] Indomitable: Whenever the Defender’s healing abilities would be reversed, they are instead only Heal Blocked
5] No Retreat: When the attacker dashes back they gain a degen timer for 1.2 seconds. Dashing back again while the degen timer is active causes a passive degen, dealing 200% of the defender’s attack as direct damage over 5 seconds.
6] Champion Boost : +200% Attack & Health
7] Health : +400% Health
8] Warning : A third special attack has been activated!


💥 Video Guide :

⚡ How to fight No Retreat Nodes ? By Dork Lessons




⚡ MCOC: Act 6.1.1 - Easy Path Tips/Guides - No Revives



MCOC Act 6.1.1 Map Path
MCOC Act 6.1.1 Map Path | Image Credit - Cat Murdock




📌 MCOC Act 6.1.2 Easy Path -

➥ Switch from portal 6 to Path B

➥ Captain America (OG) -
★ PI - 7,640 | Health - 43,1217 | Attack - 1,227
★ Node Details -
1] Special Delivery: The Attacker begins the fight with 15 Combo charges. Each landed basic attack decreases the Combo charges by 1, and launching a Special Attack will reset the charges. If all charges are removed, they are reset, and the Attacker suffers a Passive Degen equal to 100% of the Defender’s Attack Rating over 4 seconds.
2] Combo Party: For every 10 hits of the Combo Meter, the Attacker gains a permanent Cruelty Buff, granting +500 Crit Damage Rating. When struck, the Attacker loses all Cruelty Buffs if their combo meter is lost and takes 40% of the Defender’s attack as direct damage for each Buff removed this way.
3] ISO-Corruption: -50% Attack and Health.
4] Champion Boost : +200% Attack & Health
5] Health : +400% Health
6] Warning : A third special attack has been activated!

Take Left Turn

➥ Punisher 2099 -
★ PI - 24,730 | Health - 127,645 | Attack - 4,236
★ Node Details -
1] Power Drain: Special Attacks drain up to 100% Power.
2] Explosive Personality: When the Defender blocks an attack, they activate an Armor Up Buff, boosting Armor by 25%. Upon reaching 5 stacks of Armor Up generated by Explosive Personality, Armor Up stacks explode and remove 25% of the Attacker's Max Health.
3] Special Delivery: The Attacker begins the fight with 15 Combo charges. Each landed basic attack decreases the Combo charges by 1, and launching a Special Attack will reset the charges. If all charges are removed, they are reset, and the Attacker suffers a Passive Degen equal to 100% of the Defender’s Attack Rating over 4 seconds.
4] Combo Party: For every 10 hits of the Combo Meter, the Attacker gains a permanent Cruelty Buff, granting +500 Crit Damage Rating. When struck, the Attacker loses all Cruelty Buffs if their combo meter is lost and takes 40% of the Defender’s attack as direct damage for each Buff removed this way.
5] Champion Boost : +200% Attack & Health
6] Health : +400% Health
7] Warning : A third special attack has been activated!

➥ Ultron
★ PI - 26,090 | Health - 141,974 | Attack - 4,257
★ Node Details -
1] Power Drain: Special Attacks drain up to 100% Power.
2] Aspect of Evolution: Whenever this Defender fills a bar of Power, they raise their Attack, Armor, Critical Rating, Critical Resistance, Block Penetration, Power Rate, and Ability Accuracy attributes by 5% for the remainder of the fight.
3] Special Delivery: The Attacker begins the fight with 15 Combo charges. Each landed basic attack decreases the Combo charges by 1, and launching a Special Attack will reset the charges. If all charges are removed, they are reset, and the Attacker suffers a Passive Degen equal to 100% of the Defender’s Attack Rating over 4 seconds.
4] Combo Party: For every 10 hits of the Combo Meter, the Attacker gains a permanent Cruelty Buff, granting +500 Crit Damage Rating. When struck, the Attacker loses all Cruelty Buffs if their combo meter is lost and takes 40% of the Defender’s attack as direct damage for each Buff removed this way.
5] Champion Boost : +200% Attack & Health
6] Health : +400% Health
7] Warning : A third special attack has been activated!

➥ Nebula -
★ PI - 25,660 | Health - 141,316 | Attack - 5,043
★ Node Details -
1] Power Drain: Special Attacks drain up to 100% Power.
2] Arc Overload 2.0: An Arc Overload triggers every 2.0 seconds. Regeneration Buff which heals 25% of max health. These Buff last for 6 seconds.
3] Special Delivery : The Attacker begins the fight with 15 Combo charges. Each landed basic attack decreases the Combo charges by 1, and launching a Special Attack will reset the charges. If all charges are removed, they are reset, and the Attacker suffers a Passive Degen equal to 100% of the Defender’s Attack Rating over 4 seconds.
4] Combo Party: For every 10 hits of the Combo Meter, the Attacker gains a permanent Cruelty Buff, granting +500 Crit Damage Rating. When struck, the Attacker loses all Cruelty Buffs if their combo meter is lost and takes 40% of the Defender’s attack as direct damage for each Buff removed this way.
5] Champion Boost : +200% Attack & Health
6] Health : +400% Health
7] Warning : A third special attack has been activated!

➥ Vulture -
★ PI - 26,620 | Health - 142,387 | Attack - 4,464
★ Node Details -
1] Power Drain: Special Attacks drain up to 100% Power.
2] Oscillate: Every 15 seconds, the Defender alternates between a Fury passive increasing Base Attack by 3000% and an Armor Up/Crit Resistance passive increasing Armor and Crit Resist by 3000%.
3] Special Delivery : The Attacker begins the fight with 15 Combo charges. Each landed basic attack decreases the Combo charges by 1, and launching a Special Attack will reset the charges. If all charges are removed, they are reset, and the Attacker suffers a Passive Degen equal to 100% of the Defender’s Attack Rating over 4 seconds.
4] Combo Party : For every 10 hits of the Combo Meter, the Attacker gains a permanent Cruelty Buff, granting +500 Crit Damage Rating. When struck, the Attacker loses all Cruelty Buffs if their combo meter is lost and takes 40% of the Defender’s attack as direct damage for each Buff removed this way.
5] Champion Boost : +200% Attack & Health.
6] Health : +400% Health.
7] Warning : A third special attack has been activated!

➥ Stark Spidey -
★ PI - 26,429 | Health - 123,200 | Attack - 5,457
★ Node Details -
1] Power Drain: Special Attacks drain up to 100% Power.
2] Arc Converter: When damaged by a Special Attack and Stark Tech AI is active, this enemy gains 1 bar of Power.
3] Special Delivery : The Attacker begins the fight with 15 Combo charges. Each landed basic attack decreases the Combo charges by 1, and launching a Special Attack will reset the charges. If all charges are removed, they are reset, and the Attacker suffers a Passive Degen equal to 100% of the Defender’s Attack Rating over 4 seconds.
4] Combo Party : For every 10 hits of the Combo Meter, the Attacker gains a permanent Cruelty Buff, granting +500 Crit Damage Rating. When struck, the Attacker loses all Cruelty Buffs if their combo meter is lost and takes 40% of the Defender’s attack as direct damage for each Buff removed this way.
5] Champion Boost : +200% Attack & Health.
6] Health : +400% Health.
7] Warning : A third special attack has been activated!

Switch from portal 5 to Path A

➥ Sentinel - Mini boss
Best Counters - Corvus Glaive, Medusa, Ghost, Quake, Hyperion.
★ PI - 34,540 | Health - 166,719 | Attack - 5,493
★ Node Details -
1] Special Delivery : The Attacker begins the fight with 15 Combo charges. Each landed basic attack decreases the Combo charges by 1, and launching a Special Attack will reset the charges. If all charges are removed, they are reset, and the Attacker suffers a Passive Degen equal to 100% of the Defender’s Attack Rating over 4 seconds.
2] Combo Party : For every 10 hits of the Combo Meter, the Attacker gains a permanent Cruelty Buff, granting +500 Crit Damage Rating. When struck, the Attacker loses all Cruelty Buffs if their combo meter is lost and takes 40% of the Defender’s attack as direct damage for each Buff removed this way.
3] Arc Overload 2.0: Every 20 seconds, this defender triggers an Arc Overload 2.0, gaining an armor up buff, which increases armor by 25%, and a regen buff that heals 25% of max health. These buffs last six seconds.
4] Biohazard: When struck, 20% chance to inflict bleed, dealing 100% of attack as direct damage over 7.5 seconds. When blocking an attack, 50% chance to inflict poison, dealing 100% of their attack over 7.5 seconds.
5] Bubble Shield: Each blocked attack reduces block proficiency by 6%, after 10 attacks the next attack is unblockable.
6] Heal Block: The Defenders special attack inflict Heal Block, preventing the attacker from recovering Health for 10 seconds.
7] Prey on the Weak: Gains power whenever an opponent’s beneficial effects expire
8] Champion Boost : +200% Attack & Health.
9] Health : +400% Health.
10] Warning : A third special attack has been activated!

➥ Ultron (Classic) - Final Boss
Best Counters - Corvus Glaive, Nebula, Medusa, Ghost, Quake, Hyperion.
★ PI - 58,490 | Health - 290,675 | Attack - 9,174
★ Node Details -
1] Special Delivery : The Attacker begins the fight with 15 Combo charges. Each landed basic attack decreases the Combo charges by 1, and launching a Special Attack will reset the charges. If all charges are removed, they are reset, and the Attacker suffers a Passive Degen equal to 100% of the Defender’s Attack Rating over 4 seconds.
2] Combo Party : For every 10 hits of the Combo Meter, the Attacker gains a permanent Cruelty Buff, granting +500 Crit Damage Rating. When struck, the Attacker loses all Cruelty Buffs if their combo meter is lost and takes 40% of the Defender’s attack as direct damage for each Buff removed this way.
3] Aggression Armor: Every 2 seconds on a timer, gain an armor up passive increasing armor by 50% per stack. When struck, reset the timer and remove an armor.
4] Spry: Each time the Defender Passively Evades an attack, a Fatigue Debuff is placed on the attacker.
5] E.M.P. Modification: Whenever the attacker gains a Buff, the defender gains an Overclock charge; max 10 stacks. For each charge, the Defender deals +15% Energy Damage with each strike. Defender’s Special attacks convert all charges into Passive Shocks, each dealing 25% of Attacks as Energy Damage over 10 seconds.
6] Backup Recovery 3: When brought below 50% health the defender gains a burst of 30% power. If a reduction to ability accuracy prevents this the defender instead recovers 25% of their max health.
7] Spite: While opponents have active buffs, this champion actives Spite, generating 18% power per second, and Special Attacks have a 100% chance to be unblockable.
8] Champion Boost : +200% Attack & Health.
9] Health : +400% Health.
10] Warning : A third special attack has been activated!

💥 Video Guide : 
⚡ MCOC: Act 6.1.2 - Easy Path Tips/Guides - No Revives


MCOC Act 6.1.2 Map Path
MCOC Act 6.1.2 Map Path | Image Credit - Cat Murdock



📌 MCOC Act 6.1.3 Easy Path -

➥ Old Man Logan -
★ PI - 23,600 | Health - 114,065 | Attack - 3,894
★ Node Details -
1] Long Distance Relationship: While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to fall off.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

➥ Vision (Age of Ultron) -
★ PI - 24,390 | Health - 138,348 | Attack - 4,347
★ Node Details -
1] Long Distance Relationship: While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to fall off.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

Now move to the left side

➥ Deadpool -
★ PI - 25,019 | Health - 129,885 | Attack - 4,806
★ Node Details -
1] Long Distance Relationship: While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to fall off.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

➥ Agent Venom -
★ PI - 25,500 | Health - 142,870 | Attack - 4,806
★ Node Details -
1] Long Distance Relationship: While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to fall off.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

➥ Crossbones -
★ PI - 26,520 | Health - 166,775 | Attack - 4,980
★ Node Details -
1] Long Distance Relationship: While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to fall off.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

➥ Kingpin -
★ PI - 26,679 | Health - 173,390 | Attack - 5,061
★ Node Details -
1] Long Distance Relationship: While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to fall off.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

➥ Rogue -
★ PI - 29,180 | Health - 157,409 | Attack - 5,619
★ Node Details -
1] Long Distance Relationship: While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to fall off.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

➥ Ghost Rider -
★ PI - 27,320 | Health - 155,295 | Attack - 4,926
★ Node Details -
1] Long Distance Relationship: While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to fall off.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

➥ Thing -
★ PI - 27,560 | Health - 150,080 | Attack - 4,851
 Node Details -
1] Long Distance Relationship: While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to fall off.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

➥ Ghost (Final Boss)
★ PI - 49,050 | Health - 233,226 | Attack - 9,099
★ Node Details -
1] Long Distance Relationship : While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to fall off.
2] Limber : Each time the defender receives a stun debuff they reduce the duration of further stun debuffs by 20%
3] True Strike: Attacks ignore Armor, Resistance and Evasion
4] Aggression Cruelty: Every 2 seconds on a timer, gain a Cruelty passive increasing attack by 50% per stack. When struck, reset the timer and remove a Cruelty.
5] Critical : +28% Critical Rate.
6] Enhanced Crits : +40% Critical Rate & Damage.
7] Godslayer : Special Attacks benefit from 50% increased Critical Hit Damage.
8] Champion Boost : +200% Attack & Health.
9] Health : +400% Health.

10] Warning : A third special attack has been activated!

💥 Video Guide :
⚡ MCOC: Act 6.1.3 - Easy Path Tips/Guides - No Revives



MCOC Act 6.1.3 Map Path
MCOC Act 6.1.3 Map Path | Image Credit - Cat Murdock



📌 MCOC Act 6.1.4 Easy Path -

➥ Switch from Portal 11 to Path A

➥ Phoenix -
★ PI - 23,240 | Health - 117,460 | Attack - 4,029
★ Node Details -
1] Close Encounters: While close to the Defender the Attacker Regenerates 1% of their Max Health every second. While far away from the Defender, the Attack Degenerates 3% of their Max Health every second.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

➥ Sabretooth -
★ PI - 26,679 | Health - 157,304 | Attack - 4,257
★ Node Details -
1] Close Encounters: While close to the Defender the Attacker Regenerates 1% of their Max Health every second. While far away from the Defender, the Attack Degenerates 3% of their Max Health every second.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

➥ Wolverine -
★ PI - 27,239 | Health - 136,899 | Attack - 4,623
★ Node Details -
1] Close Encounters: While close to the Defender the Attacker Regenerates 1% of their Max Health every second. While far away from the Defender, the Attack Degenerates 3% of their Max Health every second.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

➥ Guillotine -
 PI - 28,520| Health - 163,744 | Attack - 5,904
★ Node Details -
1] Close Encounters: While close to the Defender the Attacker Regenerates 1% of their Max Health every second. While far away from the Defender, the Attack Degenerates 3% of their Max Health every second.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

➥ The Hood -
★ PI - 31,030 | Health - 171,150 | Attack - 5,430
★ Node Details -
1] Close Encounters: While close to the Defender the Attacker Regenerates 1% of their Max Health every second. While far away from the Defender, the Attack Degenerates 3% of their Max Health every second.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

Switch from Portal 6 to Path A

➥ Loki - Final Boss
★ PI - 52,980 | Health - 297,318 | Attack - 9,798
★ Node Details -
1] Close Encounters: While close to the Defender the Attacker Regenerates 1% of their Max Health every second. While far away from the Defender, the Attack Degenerates 3% of their Max Health every second.
2] Force of Will: The defender is immune to ability accuracy modifications.
3] Buff Duration: All buffs for this champion last 40% longer.
4] Dulled: Crit Chance is reduced by 50% for each buff active on you and debuff active on your Opponent.
5] Limber : Each time the defender recieves a Stun Debuff, they reduce the Duration of further Stun Debuffs by 10%.
6] Enhanced Special 1: Special 1 deals 30% more damage and can’t be blocked.
7] Champion Boost : +200% Attack & Health.
8] Health : +400% Health.

9] Warning : A third special attack has been activated!


💥 Video Guide :

⚡ MCOC: Act 6.1.4 - Easy Path Tips/Guides - No Revives



MCOC Act 6.1.4 Map Path
MCOC Act 6.1.4 Map Path | Image Credit - Cat Murdock



📌 Act 6.1.5 Easy Path -

➥ Take the Left Side to Superior Iron Man

➥ Superior Iron Man -
★ PI - 31,030 | Health - 171,150 | Attack - 5,430
★ Node Details -
1] Enhanced Armor Break: Armor Break abilities are 40% more effective.
2] Aspect of Nightmares: Attackers degenerate 50% health over 12 seconds but then regenerate 50% health instantly.
3] Aggressive: The Defender is more aggressive and excels at offensive abilities like Heavy and Dash Attacks.
4] Power Struggle: The Attacker cannot gain Power during the fight through normal means. Each time the Defender reaches a full bar of Power, the Attacker is granted one as well and whenever the Defender launches a Special Attack, the Attacker loses an equal amount of Power.
5] Champion Boost : +200% Attack & Health.
6] Health : +400% Health.
7] Warning : A third special attack has been activated!

➥ Falcon -
★ PI - 27,100 | Health - 156,513 | Attack - 5,160
★ Node Details -
1] Stun Immunity: The Defender is immune to the effects of stun.
2] Heal Block: Prevents the attacker from recovering health.
3] Masochism: Every 7 seconds, the next debuff triggered on this champion is immediately removed, each time this effect triggers, they regenerate 5% max health.
4] Power Struggle: The Attacker cannot gain Power during the fight through normal means. Each time the Defender reaches a full bar of Power, the Attacker is granted one as well and whenever the Defender launches a Special Attack, the Attacker loses an equal amount of Power.
5] Champion Boost : +200% Attack & Health.
6] Health : +400% Health.
7] Warning : A third special attack has been activated!

➥ Sabretooth -
★ PI - 27,239 | Health - 148,876 | Attack - 4,029
★ Node Details -
1] Enhanced Bleed: Bleed abilities are 40% more effective.
2] Enhanced Fury: Fury abilities are 40% more effective.
3] Immunity : Immune to Bleed.
4] Power Struggle: The Attacker cannot gain Power during the fight through normal means. Each time the Defender reaches a full bar of Power, the Attacker is granted one as well and whenever the Defender launches a Special Attack, the Attacker loses an equal amount of Power.
5] Champion Boost : +200% Attack & Health.
6] Health : +400% Health.
7] Warning : A third special attack has been activated!

➥ Venom -
★ PI - 27,260 | Health - 163,072 | Attack - 4,944
★ Node Details -
1] Anamnesis: Break the normal limitations of Genetic Memory with perfect recollection of up to 20 effects.
2] Enhanced Bleed: Bleed abilities are 40% more effective.
3] Outlast: Reduces damage by up to 20% proportionate to missing Health.
4] Power Struggle: The Attacker cannot gain Power during the fight through normal means. Each time the Defender reaches a full bar of Power, the Attacker is granted one as well and whenever the Defender launches a Special Attack, the Attacker loses an equal amount of Power.
5] Champion Boost : +200% Attack & Health.
6] Health : +400% Health.
7] Warning : A third special attack has been activated!

➥ She Hulk -
★ PI - 27,689 | Health - 182,749 | Attack - 5,694
★ Node Details -
1] Stupefy: Increase the duration of Stun effects by 100%.
2] Immunity : Immune to Bleed.
3] Vigor: Every 15 seconds after the start of the fight, the defender regenerates 50% of base health over 5 seconds. The timer refreshes when the defender reaches intervals of 25% missing health.
4] Power Struggle: The Attacker cannot gain Power during the fight through normal means. Each time the Defender reaches a full bar of Power, the Attacker is granted one as well and whenever the Defender launches a Special Attack, the Attacker loses an equal amount of Power.
5] Champion Boost : +200% Attack & Health.
6] Health : +400% Health.
7] Warning : A third special attack has been activated!

➥ Old Man Logan -
 PI - 27,010 | Health - 125,657 | Attack - 4,290
★ Node Details -
1] Aggression Precision: Every 2 seconds on a timer, gain a precision passive increasing Critical Hit Chance by 25% per stack.  When struck, reset the timer and remove a precision passive stack.
2] Bloodletting: Increased durations of bleeds by 100%.
3] Stun Immunity : The defender is immune to the effects of Stun.
4] Power Struggle: The Attacker cannot gain Power during the fight through normal means. Each time the Defender reaches a full bar of Power, the Attacker is granted one as well and whenever the Defender launches a Special Attack, the Attacker loses an equal amount of Power.
5] Champion Boost : +200% Attack & Health.
6] Health : +400% Health.
7] Warning : A third special attack has been activated!

➥ Winter Soldier -
★ PI - 27,030 | Health - 165,116 | Attack - 5,187
★ Node Details -
1] Buffet: Every 7 seconds the next Buff triggered by the Attackers is immediately nullified. Each time this effect triggers, the defender regenerates 15% of their max health.
2] Enhanced Fury: Fury abilities are 40% more effective.
3] True Strike: Attacks ignore Armor, Resistance and Evasion.
4] Power Struggle: The Attacker cannot gain Power during the fight through normal means. Each time the Defender reaches a full bar of Power, the Attacker is granted one as well and whenever the Defender launches a Special Attack, the Attacker loses an equal amount of Power.
5] Champion Boost : +200% Attack & Health.
6] Health : +400% Health.
7] Warning : A third special attack has been activated!

Switch from Portal 1 to Path A

➥ Crossbones - Final Boss
★ PI - 64,950 | Health - 404,159 | Attack - 12,069
★ Node Details -
1] Biohazard : When struck, 20% chance to inflict bleed, dealing 100% of attack as direct damage over 7.5 seconds. When blocking an attack, 50% chance to inflict poison, dealing 100% of their attack over 7.5 seconds.
2] Vigor : Every 15 seconds after the start of the fight, the defender regenerates 50% of base health over 5 seconds. The timer refreshes when the defender reaches intervals of 25% missing health.
3] Stun : A 10% chance to inflict stun for 1.50 seconds.
4] Power Struggle: The Attacker cannot gain Power during the fight through normal means. Each time the Defender reaches a full bar of Power, the Attacker is granted one as well and whenever the Defender launches a Special Attack, the Attacker loses an equal amount of Power.
5] Champion Boost : +200% Attack & Health.
6] Health : +400% Health.

7] Warning : A third special attack has been activated!

💥 Video Guide :
⚡ MCOC: Act 6.1.5 - Easy Path Tips/Guides - No Revives



MCOC Act 6.1.5 Map Path
MCOC Act 6.1.5 Map Path | Image Credit - Cat Murdock


📌 Act 6.1.6 Easy Path -

➥ Moon Knight -
★ PI - 28,399 | Health - 189,602 | Attack - 5,430
★ Node Details -
1] Hurt Locker: Using the same type of Special Attack twice in a row gives the Attacker a Delayed Blast charge for 5 seconds which may be removed by landing a Heavy Attack. If the Blast expires, the Attacker takes 50% of their Health as direct damage.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

➥ Havoc -
★ PI - 31,720 | Health - 174,503 | Attack - 5,295
★ Node Details -
1] Hurt Locker: Using the same type of Special Attack twice in a row gives the Attacker a Delayed Blast charge for 5 seconds which may be removed by landing a Heavy Attack. If the Blast expires, the Attacker takes 50% of their Health as direct damage.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

➥ Heimdall -
★ PI - 32,800 | Health - 187,089 | Attack - 4,950
★ Node Details -
1] Hurt Locker: Using the same type of Special Attack twice in a row gives the Attacker a Delayed Blast charge for 5 seconds which may be removed by landing a Heavy Attack. If the Blast expires, the Attacker takes 50% of their Health as direct damage.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!

Take Left

➥ X-23
★ PI - 31,369 | Health - 144,298 | Attack - 5,589
★ Node Details -
1] Hurt Locker: Using the same type of Special Attack twice in a row gives the Attacker a Delayed Blast charge for 5 seconds which may be removed by landing a Heavy Attack. If the Blast expires, the Attacker takes 50% of their Health as direct damage.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!
5] Arc Overload 2.0 : Every 20 seconds, this defender triggers an Arc Overload 2.0, gaining an armor up buff, which increases armor by 25%, and a regen buff that heals 25% of max health. These buffs last six seconds.
6] Recovery (50%) : Healing and regeneration abilities recover 50% more health.
7] Vigorous Assault : While the defender has a regen buff active, they gain +65 attack rating and their attacks become unblockable.

➥ Wolverine -
★ PI - 31,490 | Health - 156,044 | Attack - 5,271
★ Node Details -
1] Hurt Locker: Using the same type of Special Attack twice in a row gives the Attacker a Delayed Blast charge for 5 seconds which may be removed by landing a Heavy Attack. If the Blast expires, the Attacker takes 50% of their Health as direct damage.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!
5] Arc Overload 2.0 : Every 20 seconds, this defender triggers an Arc Overload 2.0, gaining an armor up buff, which increases armor by 25%, and a regen buff that heals 25% of max health. These buffs last six seconds.
6] Limber : Each time the defender recieves a Stun Debuff, they reduce the Duration of further Stun Debuffs by 10%.
7] Vigorous Assault : While the defender has a regen buff active, they gain +65 attack rating and their attacks become unblockable.

➥ Groot -
★ PI - 31,060 | Health - 194,635 | Attack - 5,271
★ Node Details -
1] Hurt Locker: Using the same type of Special Attack twice in a row gives the Attacker a Delayed Blast charge for 5 seconds which may be removed by landing a Heavy Attack. If the Blast expires, the Attacker takes 50% of their Health as direct damage.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!
5] Arc Overload 2.0 : Every 20 seconds, this defender triggers an Arc Overload 2.0, gaining an armor up buff, which increases armor by 25%, and a regen buff that heals 25% of max health. These buffs last six seconds.
6] Mystic Ward: Enemy Nullify effects have a 80% chance to fail.
7] Vigorous Assault : While the defender has a regen buff active, they gain +65 attack rating and their attacks become unblockable.

➥ Superior Iron Man -
★ PI - 31,050 | Health - 170,471 | Attack - 5,520
★ Node Details -
1] Hurt Locker: Using the same type of Special Attack twice in a row gives the Attacker a Delayed Blast charge for 5 seconds which may be removed by landing a Heavy Attack. If the Blast expires, the Attacker takes 50% of their Health as direct damage.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!
5] Arc Overload 2.0 : Every 20 seconds, this defender triggers an Arc Overload 2.0, gaining an armor up buff, which increases armor by 25%, and a regen buff that heals 25% of max health. These buffs last six seconds.
6]
7] Vigorous Assault : While the defender has a regen buff active, they gain +65 attack rating and their attacks become unblockable.

➥ Angela -
★ PI - 31,090 | Health - 159,922 | Attack - 5,910
★ Node Details -
1] Hurt Locker: Using the same type of Special Attack twice in a row gives the Attacker a Delayed Blast charge for 5 seconds which may be removed by landing a Heavy Attack. If the Blast expires, the Attacker takes 50% of their Health as direct damage.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!
5] Arc Overload 2.0 : Every 20 seconds, this defender triggers an Arc Overload 2.0, gaining an armor up buff, which increases armor by 25%, and a regen buff that heals 25% of max health. These buffs last six seconds.
6] Indomitable : Whenever the Defender’s healing abilities would be reversed, they are instead only Heal Blocked
7] Vigorous Assault : While the defender has a regen buff active, they gain +65 attack rating and their attacks become unblockable.

➥ Sentinel - Final Boss
★ PI - 72,190 | Health - 361,704 | Attack - 11,913
★ Node Details -
1] Hurt Locker: Using the same type of Special Attack twice in a row gives the Attacker a Delayed Blast charge for 5 seconds which may be removed by landing a Heavy Attack. If the Blast expires, the Attacker takes 50% of their Health as direct damage.
2] Champion Boost : +200% Attack & Health.
3] Health : +400% Health.
4] Warning : A third special attack has been activated!
5] Mutant Pursuit: Reduces opponent’s attack with specials by 25% when facing a target of the mutant class.
6] Science Research: Reduces the duration of the target’s power lock effects by 50% when facing a target of the science class.
7] Mystic Observation: Reduces the duration of the target’s power lock effects by 50% and generate 50% power each time a power lock expires when facing a target of the mystic class.
8] Tech Advancement: Abilities that cause Sentinel to lose power are 30% less effective when facing a target of the tech class.
9] Stun Immunity: Immune to stun.
10] Plagued Mind: Attackers power is drained every 20 seconds.

11] Fisticuffs : Neither champion can activate buffs or debuffs for the first 30 seconds of the fight.

💥 Video Guide : 
⚡ MCOC: Act 6.1.6 - Easy Path Tips/Guides - No Revives


MCOC Act 6.1.6 Map Path
MCOC Act 6.1.6 Map Path | Image Credit - Cat Murdock



🔥 Act 6.1 Rewards -


MCOC Act 6 Chapter 1 Rewards
Image Credit : MCOC TRUCOS 


🚩 For more details like Map New Buffs, PI Ranges, Energy Per Steps Details (For All Quest In Chapter 1) Visit MCOC Official Forum Webpage - https://goo.gl/eAFWTp


😍 Cavalier Title Benefits :


MCOC Cavalier Title Benefits By MCOC GUIDE Blog


➥ 
Cavalier Daily Crystal: Claim your crystal every day for a chance to obtain Units, Tier 5 or Tier 4 Basic Catalyst Fragments, Tier 4 Class Catalyst Fragments, Tier 2 Catalyst Fragments, 6-star or 5-star Hero crystal shards or 4-star Hero! 

➥ Cavalier Free Crystal: Come back often for a chance to win Gold, Health Potions, Small Energy Refills or Revives.

➥ Cavalier Crystal Unlocked: Each Cavalier Crystal gurantees at least a 3-star Hero with a rare chance at 4, 5 and 6-star Heroes.
These crystals will be available for 200 units each.
Drop Rate :
6-Star Hero: 1.00%
5-Star Hero: 11.00%
4-Star Hero: 38.00%
3-Star Hero: 50.00%

➥ Grandmaster Crystal: Each Grandmaster Crystal guarantees at least a 3-star Hero with a rare chance at 4 and 5- star Heroes.
These crystals will be available for 175 units each.
Drop Rate :
5-Star Hero: 3.00%
4-Star Hero: 15.00%
3-Star Hero: 82.00%

➥ Cavalier Objective Crystal: These crystals offer a chance to award ISO-8, Gold, Hero Crystal Shards or Catalyst.

➥ Daily Login Calendar: Chances to get 4-star or 5-star Featured Champion, Full Tier 2 Alpha Catalyst, 6-star Hero crystal shards.


➥ Benefits in Black ISO Market: Unlock to Purchase 5-star Hero crystal shards and Unlock to Purchase Featured 5-star Hero crystal with just 11k 5- star Heroes crystal shards.


Hello Friends, if you know anything extra about easy path then please let us know via comments or contact form.

Thank You 😃  




2 Comments

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    1. Thank You.. Don't forget to share this article with your Alliance Teammates 😀

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