MCOC Alliance War Placement Guide | Defender Suggestion

MCOC AW Placement | Best Defenders | MAP | Attack | Tactics
Image Credit - KABAM


 All about Marvel Contest of Champions Alliance War Guide.

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Hello friends 😀 
This is CaptainRaghu (In-Game Name) and in this article I have tried to cover following topics :
  • What is Alliance War? (Defense Phase | Attack Phase)
  • About Alliance War Points Breakdown.
  • Alliance War Tier | Map Breakdown.
  • Alliance War Rewards.
  • Alliance War Updated Map.
  • Best Defenders | Alliance War Defender Placement Guide as per Node. 
Page Break 1

Introduction - MCoC Alliance War

If you are playing Marvel Contest of Champions (MCOC), you have likely heard the term "Alliance War" (AW) thrown around in chat rooms and forums. For many players, Alliance War is the heartbeat of the game. It is the mode where strategies are tested, rosters are pushed to their limits, and the best rewards are earned.

In Marvel Contest of Champions (MCOC) The Alliance War setup is somewhat similar to Alliance Quests, but instead of battling Symbioid teams, you have to fight with another alliances like your own Team/Battle Group. Another feature of the Alliance War is that you get to see something new, like Matchmaking, Defense Placement Strategy, Win- Loss Point table and some awesome Rewards...  

The Alliance Leadership (Leader & Officer) will have to start Alliance War  similar to Alliance Quest. So make a perfect Strategy for war & for communication purpose use WhatsApp , Line App or use in game chat.

What is Alliance War in Marvel Contest of Champions (MCoC)?

At its core, Alliance War is a competitive 30-vs-30 team battle. Unlike other game modes where you fight against the computer (AI) controlled by the game developers, in Alliance War, you are fighting against a defense created by other real players.

Your Alliance builds a defensive map by placing your best champions on specific "Nodes" (tiles that give buffs to the defender). Simultaneously, the enemy Alliance does the same. Once the defense is set, the "Attack Phase" begins. Your goal is to move your attackers across their map, defeat their defenders, and kill their Boss. The Alliance that clears the most difficult nodes, kills the Boss, and has the fewest deaths wins the war.


MCoC Alliance War Score Calculation for AW Season 60 Onwards

MCoC-Alliance-War-Score-Table


MCoC Alliance War Tier, Difficulty and Score Multiplier

MCoC-Alliance-War-Tier-Difficulty-Score-Multiplier


MCoC Alliance War Matchmaking Schedule


MCoC-Alliance-War-Matchmaking-Schedule


Phase 1: MCoC Attack Strategy (Coordination)

Here is a dedicated Strategy Guide for Officers and Leader. Running a successful Alliance War in Season requires more management than gameplay.

Since the "Win Bonus" is low and "Diversity" is high, your role is less about fighting and more about math and coordination.

As a leader, your goal is to minimize chaos. You need to control two things: Unique Defenders (Diversity) and Boss Kills. Here is your step-by-step strategy.

Strategy: Create a shared spreadsheet (Google Sheets) or use a tool (like the Skull AW Tool).

Rule: Assign every member 5 specific champions to place. Do not let them choose.

Example:

  • Player A: Hulkling, Spot, Korg, Wiccan, Bishop.
  • Player B: Abs Man, Doom, Thing, Domino, Nova.

Note Even if Player A has a Rank 5 Doctor Doom, if Player B is already placing Doom, Player A must place a weaker, unique champ (like a Rank 3 Groot). Points > Power.

Leveraging the "Wrath" Tactic The current Global Tactic (Wrath) favors Science and Mutant champions. They go Unstoppable/Unblockable if the attacker applies non-damaging debuffs.

  • Placement Tip: Place your tankiest Science/Mutants on nodes that tempt players to use debuffs.
  • Top Defenders to Prioritize:
    • Tier 1 (Boss/Mini-Boss): Onslaught, Serpent, The Leader, Dust, Bullseye.
    • Tier 2 (Lane Blockers): Photon, Domino, Bishop, Havok, Korg, Jessica Jones.


Phase 2: MCoC Attack Strategy (Coordination)

Goal: Clear the map with minimal deaths, but ensure the Boss dies at all costs.

1. Lane Assignment (Know Your Team) Don't just say "Pick a lane." Assign lanes based on your members' top attackers:

  • Lane 1 & 3 (Debuff/Heal Block): Assign to players with Human Torch, Scorpion, or Shuri.
  • Lane 2 (Stun Immune/Unstoppable): Assign to players with Slow champs (Spider-Gwen, She-Hulk, Abs Man).
  • Lane 5 (Mystic/Power Gain): Assign to players with Magik, Doom, or Silk.
  • Lane 9 (Buff Heavy): Assign to players with Longshot, Mojo, or Supreme Spidey.

2. The "Boss Killer" Designation In every BG, identify 2 players who are your "Aces."

Their Job: Their only goal is to reach Node 50 with a healthy counter (e.g., Photon, Stark Spidey, or Kushala).

Officer Tip: Tell these players, "Do not take risky fights on the lanes. If you are low on health, heal up before the Boss." A Boss timeout gives the enemy 50,000 points (by denying your bonus).

3. Managing "Blood in the Water" (Node 16) This is the #1 cause of death in Season 62.

Officer Command: Broadcast a warning in your chat: "Check Node 16 before you move!"

If it's a Bullseye, tell your team to Team Revive. Do not let one person waste 5 items. If Player A dies, let Player B try.


Phase 3: The "Economy" of War

Advice for Leaders to keep the alliance healthy.

1. When to "Push" vs. When to "Save"

  • Scenario A (You died 5 times, Boss is at 100%):
    • Call: Stop. Save items. The war is likely lost score-wise. Don't force members to burn 10 revives for a loss.

  • Scenario B (It's a close war, Boss is at 20%):
    • Call: Push. This is worth the items.

2. Diversity Audit Before the Attack Phase begins (during the Placement Phase), open the map and count.

  • Officer Task: If you see two Doctor Dooms in BG1, tag the person immediately: "@PlayerName, swap your Doom for something else, we have a duplicate."

MCoC Alliance War Map - Updated as per 2025 Year


MCoC-Alliance-War-Map

MCoC Alliance War Placement Guide (Attack | Defense)

Attached sheet (Coming Soon)


MCoC Alliace War FAQs -

1.  Alliance War vs. Alliance Quest vs. Story Mode: What’s the Difference?

To understand why AW is unique, let’s compare it to the other two major modes:

  • Story Mode (Solo Play): This is you versus the game. You can play at your own pace. If you lose, only you are affected. You can restart as many times as you want. The nodes are static and predictable because they are designed by the game developers.
  • Alliance Quest (Cooperative Play): This is you and your team working together against the computer. The goal is 100% completion. It is not competitive in the sense that you aren't fighting another player's roster. You are just trying to finish the map to get Glory points. It is generally less stressful.
  • Alliance War (Competitive Play): This is the "Esports" side of MCOC. It is high-pressure. If you die in Alliance War, it costs your team points. The defenders you face are chosen by actual humans who want you to lose. They will place a tricky champion like Bullseye or Onslaught on a node that makes them nearly impossible to beat. This human element—trying to outsmart another group of 30 people—is what makes AW the most interesting and intense mode in the game.

2. Why is Alliance War Mandatory in Most Alliances?

You might wonder, "Why does every Alliance kick me if I don't play War?"

The answer is simple: The Economy of the Game.

MCOC has different currencies, and Alliance War is the only reliable source for two of the most important ones:

  • Skirmish rewards – from each individual war (victory/defeat loot, loyalty, etc.).
  • Season rewards – big one at the end of the season based on tier & final placement.

With 7-Star champions and Ascension systems now central to progression, Kabam keeps AW Season rewards tuned with high-end materials and shards (7 Star shards, 6 Star shards, high-tier rank-up materials, loyalty, etc.).

If an Alliance does not play War, its members progress significantly slower than everyone else. Furthermore, War requires participation. If 29 people join and 1 person forgets, that 1 person can cost the entire team the victory. That is why Alliances make it "Mandatory"—they need reliable teammates who will show up every 48 hours

So from an alliance leader’s POV, if people don’t show up for war, the whole group:

  • drops in tier,
  • loses prestige as a war alliance,
  • and earns weaker season rewards.

3. For New Players: Joining, Lockouts, and Timing.

If you have just joined a new Alliance, you might be confused about when you can actually play. Here is the rulebook for 2025.

The "Blackout" Period When you join a new Alliance, you cannot jump into War immediately. The game places a "Matchmaking Lockout" on you.

The Rule: You must be in the Alliance before the matchmaking search begins. Be in an alliance with at least 5 members. Be at least around Level 17 (this is when alliance content like AQ/AW typically unlocks).

Latest timing: How much time for attack & defence in Season 60 Onwards

Kabam changed AW with a feature called Persistent Placement. Key points: Marvel Contest of Champions

  • Alliances set their defence once; it stays saved.
  • There is no separate 24h placement timer every war.
  • Now the flow is:

    1. Enlist
    2. Matchmaking
    3. Attack Phase

Most importantly: Attack Phase now lasts 1 day and 20 hours (44 hours) per war.

Defender Placement (now)

  • There’s no official “X hours placement.”
  • You can edit defence any time outside an active war, but changes lock in once the alliance goes into matchmaking.

So realistically: Your officers will tell you, “Set your defence before [time] or before we enlist.”

Attack (now)

  • You usually get about 44 hours of Attack Phase to:

    1. Join the BG
    2. Clear your path
    3. Help with mini-bosses and boss

  • This longer timer is super helpful for alliances with members in different time zones.


All About Alliance Management Tips in Marvel Contest of Champions -

1. Communication Strategy: How to Manage 30 People

Relying solely on the in-game chat is a mistake. It has severe censorship (words get turned into ####) and messages disappear quickly.

The Golden Rule: "No External App, No Entry." If a player refuses to join your communication group, they should not be in your Alliance.

Recommended Setup (WhatsApp / Line / Discord): Create two separate groups to keep things organized:

1. 📢 Announcements Group (Read-Only):

  • Settings: Only Admins (Leader/Officers) can send messages.
  • Purpose: Critical alerts only. (e.g., "War has started," "AQ Map 6 is open," "Check your paths").
  • Benefit: Important information never gets lost in random chatter. 

2. 💬 Main Chat / Lounge:

  • Settings:  Everyone can speak.
  • Purpose:  General conversation, sharing roster screenshots, asking for advice, and joking around. This builds team bonding.

The Tagging System:

  • Never send generic messages like "Guys, please move." No one will listen.
  • Be specific: "@Alex @Sarah, you are both stuck on Section 2 in BG2. Please clear the link node so we can proceed."


2. Roles & Duties: Leader vs. Officers

Many alliances fail because the Leader tries to do everything. You must delegate.

👑 The Leader (The CEO)

The Leader’s job is Vision and Stability, not micromanagement.

  • Final Authority: You make the hard calls on promotions, demotions, and kicking.
  • Recruitment: Finding high-quality players is the hardest job in the game. This is your primary responsibility.
  • Conflict Resolution: If two members are fighting, you are the judge.

👮 The Officers (The Managers)

Do not ask Officers to "help with everything." Give them specific titles and jobs:

  • War Officer: Starts the War, checks Node 16/49/50 placements, and calls out members who haven't moved.
  • AQ Officer: Starts the Quest maps and ensures 100% exploration.
  • Diversity Officer: Maintains the spreadsheet to ensure no duplicate defenders are placed.


3. Promotion Strategy: Who should be an Officer?

Do NOT promote someone just because:

  • They have a high Hero Rating / Prestige.
  • They are your real-life friend.

DO promote based on these 4 traits:

  • Communication: Are they active in the chat? Do they reply instantly when tagged?
  • Availability: Are they online when War starts (the most critical time)?
  • Knowledge: Do they understand the nodes? (An Officer needs to guide others, not ask for help).
  • Temperament: A good Officer stays calm. Never promote someone who gets angry or abusive in chat.

Pro-Tip: Never promote directly. Create a "Trial Officer" role for 2 weeks. If they perform well, make it permanent.


4. Demotion Strategy: When to step down?

Demotion is not a punishment; sometimes it is necessary for the health of the Alliance.

  • Burnout: If an Officer is tired or busy with real life, approach them gently: "Hey, take a break. Step down to Member for a month, relax, and come back to leadership when you are ready."
  • Abuse of Power: If an Officer kicks a member without permission or is rude -> Immediate Demotion.
  • Inactivity: An Officer cannot lead from the bench. If they miss movements, they cannot expect members to listen to them.


5. Kicking Policy: When to remove a player?

Kicking is the hardest part of leadership, but it is essential for growth.

Valid Reasons to Kick:

  • The "Ghost" Protocol: If a player vanishes for 24+ hours during active War without notifying anyone -> Kick.
  • Repeated Mistakes: Everyone makes mistakes. But if a player dies on the same node every war and refuses to listen to advice -> Kick.
  • Stagnation: If the Alliance is growing (e.g., moving from Gold to Platinum) but a player is not upgrading their roster -> Replace them.
  • Toxicity: Racism, abuse, or constant negativity -> Instant Kick.

The "Ethical Kicking" Code:

  • Never Kick Mid-Season: Unless they are toxic, wait until the Season ends so they get their rewards. Kicking someone one day before rewards drop is cruel.
  • The Warning Shot: Always send a Direct Message (DM) warning first. "If you miss movement one more time, we will have to replace you."


📝 Alliance Rules Template (Copy & Paste)

Here is a professional template you can copy, edit, and pin in your Alliance Chat.

⚠️ [ALLIANCE NAME] OFFICIAL RULES & GUIDELINES ⚠️

1. GENERAL COMMUNICATION

  • App Requirement: Being in this [WhatsApp/Line] group is mandatory. If you leave the chat, you will be removed from the Alliance.
  • Respect: We are a team. Zero tolerance for drama, abuse, or toxic behavior.
  • Availability: If you are going on vacation or have a busy work week, notify an Officer in advance. We can cover for you if we know; we cannot help if you just disappear.

2. ALLIANCE WAR (MANDATORY)

  • Defense: All defenders must be placed within the first 12 hours of the placement phase.
  • Diversity: Do not place duplicate defenders. Check your BG map before placing.
  • Movement: You must clear your energy every 8-10 hours. leaving full energy sitting is unacceptable.
  • Boss Kills: Do not suicide on the Boss. If you are low on health, ask for backup.

3. ALLIANCE QUEST

  • Map: We run Map [5/6/7].
  • Completion: 100% exploration is the goal. If you join a map, you are responsible for finishing your path.

4. PARTICIPATION POLICY

  • The "Ghost" Rule: Inactivity of more than 24 hours without prior notice = Immediate Kick.
  • Strikes:
    • Strike 1: Warning.
    • Strike 2: Demotion (if Officer) or Probation.
    • Strike 3: Removal from Alliance.

Let's work together, clear the maps, and get those rewards! Tag an Officer if you have questions.


26 Comments

  1. We place a 5/65 Havok on the Main Boss node and it usually gets us several kills per war. I think you should include him on the Main Boss suggestions.

    ReplyDelete
  2. You war points calc is incorrect. On the harder map, there are 165 nodes to get attack bonus for (55 per BG).

    ReplyDelete
    Replies
    1. Thanks for correcting me. 🙏🏻

      Article is updated now with some changes. 😀

      If you have any suggestion pls let me know here..

      Delete
  3. Very useful guide

    ReplyDelete
    Replies
    1. Thank You.. Don't forget to share this article with your Alliance Teammates 😀

      Delete
  4. I literally refer to this defender placement guide EVERY SINGLE WAR. Thanks

    ReplyDelete
    Replies
    1. Thanks for the feedback :)
      I'll try my best to keep this post updated..

      Delete
  5. !!! WaaaaW !!!! THIS !!!! IS !!!! PERFECT !!!

    ReplyDelete
  6. Shared with Alliance, Super helpful guide all around... Every officer in every Alliance should be reffering to this guide for placement... great job mate

    ReplyDelete
  7. Could anyone suggest which nodes would be beneficial for using Apocalypse on defense in AW. Thanks in advance.

    ReplyDelete
    Replies
    1. Most top tier alliances use him as their boss

      Delete
    2. We recently had Apocalypse on node 52 (final boss) and he earned 10 defensive kills! Not sure if it was a one-off but we will try him again soon I'm sure....

      Delete
  8. Immortal Abom awakened would be great on node 50 as he starts with 3 poisons and poisons count for double the node effects... insane attack and power gain

    ReplyDelete
  9. I can't see terrax in your placement (tier 1 to 12)...isn't he an above average defender?? On wich nod should he be place??

    Thx

    ReplyDelete
    Replies
    1. We place our Terrax on node 36 in tier 6-9 and he easily gets at least 5 kills per match.

      Delete
  10. Hello everyone.
    I know some of new/old champs are not mentioned for particular nodes. I'm working on new placement setup. Will share with you in next 1-2 months...

    If you know anything extra about best champs for best nodes then let me know via comment, Thanx in advance.

    ReplyDelete
    Replies
    1. Really looking forward to this, amazing work, thanks!!!!

      Delete
  11. On what node does you put Stryfe ? Any Suggestion ?

    ReplyDelete
  12. Do you have the updates for season 27?

    ReplyDelete
    Replies
    1. Hello Buddy.
      will share tactics details, nodes + recommended champs table soon as per season 27 update.
      Rewards & Season score point table is available now as per new update.

      Delete
  13. Hello. Has this blog been updated in 2022? Just making sure. Thanks!

    ReplyDelete
    Replies
    1. Hey Hi Buddy 😀 Welcome to the MCOC GUIDE BLOG.

      This Article is updated as per the current war season.

      Kindly let us know, If we miss something...

      Delete
  14. Hello please update as per latest nodes....lot of nodes changed now, ty :)

    ReplyDelete
  15. Can you please do an update because several nodes have changed

    ReplyDelete
  16. Please update path 7.

    ReplyDelete

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