MCOC Act 6 Chapter 2 Guide | Act 6.2 Easy Paths - First Run

MCOC Act 6 Chapter 2 by MCOC GUIDE Blog
MCOC Act 6 Chapter 2 Guide - Easy Path | Nodes | Counter Champ | Gameplay Video
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Looking for Act 6 Chapter 2 easy path guide? Then yes guys you are on right website. Here you will get all details of Act 6.2 Including easy path details, Node Details, Best Champs suggestion and Video Guide. So Don't forget to share this webpage with your alliance teammates + Friends as well as Bookmark this page.

Act 6 Chapter 2 comes with a new feature called “Class and Rarity Gates”. Some paths in each Quest will contain Gates that require Summoners to have a specific number of Class and/or Rarity combinations within their roster! 

Act 6.2 Restrictions: 5 Star and 6 Star Champions Only.



🚩 Act 6.2.1 Easy Path - 

🌏 Act 6.2.1 Global Node: Lifecycle - The Defender is immune to damage from debuffs and has a shield that prevents them from being knocked out. If the shield is not already disabled, knocking down the Defender disables it for 0.5 seconds. Each time the shield is disabled its downtime is increased by 0.5 seconds up to a maximum of 3.5 seconds. Every hit that would knock the Defender out while the shield is active heals 10% of their max health.

Upper Right then Portal A

➥ Ms. Marvel (Kamala Khan) - Pilfer (Regeneration) 3, Pessimist
➥ Ms. Marvel - Cornered, Pessimist
➥ Captain Marvel (Classic) - Bubble Shield, Pessimist
➥ Captain Marvel (Movie) - Energy Sensitive, Pessimist
➥ Ronan - Pessimist, Aspect of Death
➥ Dormammu - Burden of Might, Dismay, Soft Guard
➥ Symbiote Supreme (Final Boss) - Prey on the Weak, Pilfer Regen 3, Force of Will, Opportunist 3

⭐ Best Champs option For Act 6.2.1 First Run: Ghost Trinity, Domino Synergy with Rulk, Blade Synergy with Ghost Rider, Corvus Glaive, Stark Spidey, Hulk Ragnarok, Captain America IW, Namor, Archangel,  Hyperion.

🚀 Video Guide:
⚡ MCOC: Act 6.2.1 - Easy Path for Completion - Tips/Guide - No Revives - Story quest By MCOC NOOB -


🚩 Act 6.2.2 Easy Path - 

🌏 Act 6.2.2 Global Node: Backblast - The Attacker's Critical Damage is doubled, however if damage from a critical hit exceeds 5% of the Defenders max health or the Attacker lands 4 or more guaranteed crits throughout the fight, the Attacker suffers from an Incinerate Debuff dealing damage equal to their last crit over 5 seconds.

Select Right Path then Portal 6 to A, Then right lane

➥ Punisher 2099 - Maximum Overdrive
➥ Ultron - Spry, Aggression Regeneration
➥ X-23 - Bubble Shield, Aggression Regeneration
➥ Old Man Logan - Bane 4, Aggression Regeneration
➥ Goldpool - Bane 4, Aggression Regeneration
➥ Emma Frost - Limber, Feats of Power, Kinetic Transference
Mister Sinister (Final Boss) - E.M.P. Modification, Genetic Perfection, Caustic Temper

Best Champs option For Act 6.2.2 First Run: Ghost Trinity, Domino Synergy with Rulk, Blade Synergy with Ghost Rider, Stark Spidey, Medusa, Captain Marvel (Movie), Corvus Glaive.

Best Champs option For Act 6.2.2 Sinister Boss - Hulk Ragnarok, Hyperion, Warlock, Captain Marvel (Movie), Archangel, Vision (Both), Void, Crossnones, Quake, Captain America IW, Blade Synergy with Ghost Rider.

🚀 Video Guide:
⚡ MCOC: Act 6.2.2 - Easy Path for Completion - Tips/Guide - No Revives - Story quest By MCOC NOOB -




🚩 Act 6.2.3 Easy Path - 

🌏 Act 6.2.3 Global Node: Icarus - When the Defender is struck by an attack or stunned by a parry, the Attacker gains a Fury Buff granting 10% Attack Rating for 10 seconds. If the Attacker gains more than 8 Fury Buffs in this way or one of these Fury Buff expires, the Attacker is inflicted with a Degeneration effect dealing 100% of the Defender's attack over 4 seconds. If the Attacker lands a heavy attack their Fury Buffs are removed with no penalty.

Left Lane

➥ Captain Marvel (Movie)
➥ Ronan
➥ Medusa
➥ Emma Frost
➥ Masacre
➥ Captain America WWII
➥ Doctor Voodoo
➥ Thor
Omega Red (Final Boss) - Recovery (150%), Enhanced Special 1, Enhanced special 2, Debillitate, limber (20%)

Best Champs option For Act 6.2.3 First Run: Ghost Trinity, Domino Synergy with Rulk, Blade Synergy with Ghost Rider, Symbiote Supreme, Corvus Glaive, Stark Spidey, Namor, Medusa, Captain Marvel (Movie), Hyperion, Archangel,  Rogue, Captain America IW, Warlock.

🚀 Video Guide:
⚡ MCOC: Act 6.2.3 - Easy Path for Completion - Tips/Guide - No Revives - Story quest By MCOC NOOB -


🚩 Act 6.2.4 Easy Path -

🌏 Act 6.2.4 Global Node: Destructive Feedback - At the start of the fight, the Defender gains a Kinetic Shield preventing them from taking damage for 10 seconds. While this shield is active, all damage dealt by the Attacker excluding damage from Special 3 attacks is stored. When the shield expires the Defender takes all stored damage, however if the Defender makes contact with the Attacker the damage is reflected onto them instead. When this shield expires there is a 15 second cooldown before it activates again.

Left Lane

➥ Yellow Jacket
➥ Black Widow
➥ Gamora
➥ Groot
➥ Hawkeye - Stun (10%), Aggressive, Aggression Fury
➥ Magik - Strike Back, Kinetic Reactor, Cornered (200%)
➥ Loki 
➥ Sentry
➥ Winter Soldier - Debilitate, True Strike
➥ Doctor Voodoo
➥ The Hood - Bane 1, Optimist
Kingpin (Final Boss) - Empowered Immunity, Stun Immunity, Force of Will, Unblockable Finale

Best Champs option For Act 6.2.4 First Run: Ghost Trinity, Domino Synergy with Rulk, Blade Synergy with Ghost Rider, Corvus Glaive, Stark Spidey, Namor, Medusa, Captain Marvel (Movie), Archangel, Hyperion, Rogue, Captain America IW, Warlock.

Imp Note - Boss is on stun Immune so Intercept him a lot and throw specials is the success key to take him down...

🚀 Video Guide:
⚡ MCOC: Act 6.2.4 - Easy Path for Completion - Tips/Guide - No Revives - Story quest By MCOC NOOB -



🚩 Act 6.2.5 Easy Path - 

🌏 Act 6.2.5 Global Node: Do Not Go Gentle - The Attacker gains 1 charge for every 5 hits in their combo meter. When the Defender receives damage from any source that would knock them out and the Attacker has 1 or more charges, a charge is consumed instead and the Attacker receives damage equal to the Defenders attack. If the Attacker Intercepts the Defenders Attack, 2 charges are removed with no penalty. Landing a Heavy Attack also removes up to 1 charge with no penalty.

Go to Portal 9 Then switch to Path C

➥ Hela - Hell Lords, Immortal Souls, Godslayer, Enhanced Crits
➥ Moon Knight - Enhanced Bleed, Enhanced Fury, Godslayer, Enhanced Crits
➥ Gwenpool - Surging Vengeance, Power Gain (200%), Godslayer, Enhanced Crits
➥ Dr. Voodoo - Kinetic Transference 3, Masochism, Godslayer, Enhanced Crits
➥ Gamora - Pessimist, Optimist, Godslayer, Enhanced Crits
➥ Spiderman (Symbiote) - Spry, Stun (10%), Godslayer, Enhanced Crits
➥ Karnak - Heal Block, Breakthrough, Godslayer, Enhanced Crits
➥ Colossus - Stun Immunity, Power Gain (100%), Godslayer, Enhanced Crits
Mordo (Final Boss) - Strength in Numbers, Recovery (150%), Enhanced Fury, Stupefy, Enhanced Abilities, Debilitate, Spite, Buff Duration, Enhanced Special 1, Special Delievery, Hurt Locker

Special Tips For Mordo Boss
  • You need to keep all your champs alive to do damage to him.
  • Make sure to hit him when his power gain is active to disable it, and don't use the same special twice in a row (Hurt Locker)
  • Power gain champs or power drain champs will help with this fight. 
Best Champs option For Act 6.2.5 First Run: Ghost Trinity, Domino Synergy with Rulk, Blade Synergy with Ghost Rider, Corvus Glaive, Stark Spidey, Namor, Medusa, Captain Marvel (Movie), Archangel, Hyperion, Rogue, Captain America IW, Warlock.

Best Champs option For Act 6.2.5 Mordo Boss: Spider Gwen, She Hulk, Archangel, Void, Blade Synergy with Ghost Rider, Spider Man (Stealth Suit) Quake.

🚀 Video Guide:
⚡ MCOC: Act 6.2.5 - Easy Path for Completion - Tips/Guide - No Revives - Story quest By MCOC NOOB -


🚩 Act 6.2.6 Easy Path -

🌏 Act 6.2.6 - No Global Node 🤩 😛

Select the following path that removes all link nodes. 

➥ Spiderman (Stark Enhanced) - Special 2 Bias
➥ Hyperion - Mystic Conditioning 3
➥ Iceman - Aggression Armor
➥ Blade - Defensive
➥ Magik - Power Gain (100%)
➥ Void - Unblockable Finale
➥ Hulk Ragnarok - Mighty Charge 2
➥ Corvus Glaive - Tank Buster (75%)
The Champion with Power Stone (Final Boss) - Power Stone, Special 2 Bias

Best Champs option For Act 6.2.6 First Run: Ghost Trinity, Captain America IW, Symbiote Supreme, She Hulk, Doctor Doom, Morningstar, Spider Man (Stealth Suit) (Make sure you have Unstoppable Buff Counter Champs In Your Team)

🧐 Now let's see Act 6.2.6 The Champion Boss all details:

Sig abilityPrimal Fury - Passive:
  1. When at least one of his Fury Buffs is active. The Champion unleashes the full potential of The Power Primordial. This increases the Potency of his Armor Break by Additionally, when he activates 2 or more of his Fury Buffs, he becomes Unstoppable, shrugging off the impact of the opponent's Basic Attacks for 5 seconds.
  2. While attacking or defending on the final node in a Quest, for each active Fury Buff and while his Unstoppable Buff is active, he regenerates of the damage taken this fight per second, excluding the amount already regenerated by this ability. The ability can regenerate up to a maximum of 5% Health per second.
  3. In addition to regenerating Health. The Champion is immune to Fate Seal, Heal Block, Petrify, and any effects that modify Regeneration other than Poison.
💥 Persistent charge:
  • The Champion channels The Power Primordial, the residual energy left over from the Big Bang, to enhance his physical form and gain up to 8 Persistent Charges.
  • Every 13 seconds, The Champion gains 1 Persistent Charge and activates Fury Buffs equal to his Persistent Charge, each granting him +1863 4 Attack Rating for 4.20 seconds.
  • 1 Persistent Charge(s) are lost for every 20 hits in the opponent's Combo Meter and when the opponents uses Nullify to remove any of his Fury Buffs.
💥 Champion of the Universe:
  • The Champion always seeks to fight against the Greatest Fighters in the universe. While fighting them, he gains Persistent Charges 40% faster and increases the Duration and Ability Accuracy of all of his faster and increases the Duration and Ability Accuracy of all of his Buffs by a fiat +60%.
  • Contest's Greatest Fighters. All of the Summoner's Champions.
💥 Light, Medium & special Attack:
  • While attacking or defending the final node in a Quest: +750 Armor and Block Penetration.
  • Light Attacks: Requires 2 Persistent Charge - Activates True Accuracy for 7 seconds if intercepting the opponent's Dash Attack, allowing him to ignore Auto Block and all Evade effects.
  • Medium Attacks: Requires 3 Persistent Charges - Inflicts an Armor Break if intercepting the opponent's Dash Attack reducing Armor Rating by 964.29 for 6 seconds.
  • Special Attack 1 - When The Champion has 4 or more Persistent Charges, he spends one to activate a Regeneration Buff, regenerating 2371.88 Health over 3 seconds.
  •  Special Attack 2 - Spends 2 Persistent Charge(s) if hitting the opponent, granting 9000 Critical Rating for this attack.
  •  Special Attack 3 - Spends 2 Persistent Charge(s) to activate a Fury Buff. granting 6776 Attack Rating for 10 seconds. This Fury also counts towards The Champion's Primal Fury Signature Ability.
💥 Power Stone - Tryco Slatterus channels the might of his Power Stone to strengthen and enhance his abilities based on how full his Health is. Only 1 Power Stone threshold may be active at a time.

💥 Phase breakdown -
1) Between 100% and 70% Health - Pre-Show:
  • At the start of the fight, The Champion instantly regenerates 30% of the Health Points his opponent is missing.
  • If The Champion is already at 100% of his max Health, he instead begins the fight with 3 of his Fury Buffs active.
2) Between 70% and 40% Health:
  • Opening Bout While The Champion is Unstoppable, any contact with him leaves the Attacker Stunned for 2.50 seconds.
  • All of The Champion's Light Attacks are Unblockable and he fights aggressive aggressive.
3) Between 40% and 10% Health - Main Event:
  • All of The Champion's Medium Attacks are Unblockable and he becomes very aggressive.
  • The Champion deals 10% of his Attack as Direct Damage to the Attacker every time they Stagger or Nullify a Buff on him.
  • Whenever a Damage Over Time or Stun Debuff is placed on The Champion, he has a 100% chance to shrug it off instantly.
4) Between 10% and 0% Health - Dark Match
  • The Champion Gains 5 Indestructible Charges. Avoiding a Special attack with the Dexterity Mastery removes one Charge (Cooldown: 1 seconds) and grants the Attacker Prowess. When all the Charges have been removed. The Champion is only able to be damaged from Special Attacks.
  • This phase is not that bad once you practice. You can evade the last hit of the Champion's SP1 if you dash into him right before he does his headbutt. Do this 5 times, and boom. Game over. If you have no unstoppable counters, I was able to do this phase with Hyperion in 1 try, so he is another option for this. Just spam his specials to push the Champion back and feed him power so he launches SP1's, which you evade.
💥 Passive - Any damage dealt that would push The Champion into Dark Match is capped until he enters the mode. Additionally, while he has any Indestructible effects, his Regeneration abilities will not activate.

🚀 Video Guide:
MCOC: Act 6.2.6 - Easy Path for Completion - Tips/Guide - No Revives - Story quest By MCOC NOOB -



📌 Act 6.2 Rewards: Image Credit - MCOC Trucos


mcoc act 6.2 rewards

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